Why a Clue Chase Blog?

Hello dear reader, and welcome to the new Clue Chase blog. You may be wondering “Why is this escape game company/time travel laboratory writing an online blog? What topics of interest could they possible cover, and why should I read whatever it is they have to say?” Well, fear not, because I have the answers for you. They are, in order:
  1. Because we wanted to start a blog. I don’t think anyone who starts a blog has a better reason than that.
  2. Have you ever wondered about the behind the scenes of puzzle design and room construction? Ever wondered about what it would be like to travel through time? These are both things we have firsthand experience with and will be covering in future in-depth postings.
  3. You should read what we have to say because Netflix’s original content isn’t really grabbing your eye right now, and Game of Thrones doesn’t return until 2019, so it isn’t as if you have much else going on with your life right now.
Now, our backstory. There are two versions, you can choose whichever one you want to believe.
Backstory, first version:

 Clue Chase Laboratories was founded by a covert branch of the US government in 1933. Our mission? To find, capture and study a piece of alien technology known only as “The Artifact”. The brightest minds from around the country were brought together in what would forever be known as “The Redacted Project”. The Manhattan Project followed a mere six years later, and garnered much more recognition, because giant explosions make for better headlines than surreptitiously popping about through time and space. Clue Chase laboratories has continued to operate with minimal oversight ever since. Some lab technicians at Clue Chase believe that our work is so covert that the rest of the federal government has forgotten we exist. This theory is plausible, as Clue Chase is entirely self funded due to the nature of time travel and the stock market. (We’re sorry about ‘08). At present Clue Chase is studying four key points in history where we know the Artifact has been. The tomb of Queen Nefertiti, the headquarters of the CIA in the year 1963, the home of a master thief, and an alien vessel out in deep space. We believe the artifact may still be in one of these locations, but as of now, we have not been able to locate it. That is where you come in. You and your team will be assisting us in our hunt by traveling through time to these four distinct locations, and using your time there to hunt for any traces of the artifact you can find- all the while attempting to plot your escape from the time bubble.

Backstory, second version: 
 Clue Chase was founded in 2015 by David Chase. His goal was to create a premium escape room experience for his customers. Having previously been a fan of escape rooms he saw the areas in which most companies were lacking – and he knew he could fill that niche. Many escape rooms feature puzzles that require leaps in logic to solve, the room is designed with the knowledge that players will require assistance from the Clue master to succeed, regardless of their individual skill level. Many escape rooms also feature cheaply built set pieces and unreliable puzzle elements. David knew that to build the premium, fully immersive experience that he had envisioned would take a large investment of both time and money.

 He committed, and it shows. Clue Chase consistently garners high praise from its patrons, and has attracted clients as diverse as HBO, the New York Times and JP Morgan Chase, among many others. At Clue Chase the rooms and puzzle elements are constantly maintained and updated based off of user feedback and game master experience. From time to time entire puzzles will be swapped out of rooms in favor of a puzzle that will better complement the room and the flow of the game. This is a rarity in the world of escape games, as many companies will leave a room to stagnate once the initial building period is completed. Clue Chase also features an overarching story-line that ties all the rooms together. Each room features small Easter-eggs and callbacks to other rooms for repeat players to find, creating the feeling of a cohesive world that is larger than any single experience.
As time progresses this blog will feature articles written by the staff of Clue Chase, as well as some third party editorials and interviews with our game designers and set builders. For all your escape game information and intrigue, look no further.
We look forward to sharing this adventure with you all!
Until Next Time,
~ Casey



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