HERALD SQUARE ESCAPE ROOMS
Clue Chase’s Herald Square location features four brand-new escape room games. Each of these games was built with the same attention to detail and flair for the theatrical that has made Clue Chase a mainstay in the New York City escape room scene. These four escape rooms continues to expand and build upon the universe of Clue Chase Laboratories, taking the story of our wayward time travel laboratory and the alien artifact in new and unexpected directions.
Uncover the mystery of Houdini’s demise, explore the lair of a super hero, discover the source of strange hallucinations in a 1920s speakeasy and escape from a sinking pirate ship. All these escape games are contained within the interactive theatrical world of Clue Chase Laboratories, where your experience starts the moment you enter our lab, not just once you’re in the room.
Clue Chase’s Herald Square location features four top-tier NYC escape rooms. Each built with the same attention to detail and flair for the theatrical that has made Clue Chase a mainstay in the New York City escape room scene. These four games continue to expand and build upon the universe of Clue Chase Laboratories, taking the story of our wayward time travel laboratory and the alien artifact in new and unexpected directions.
Uncover the mystery of Houdini’s demise, explore the lair of a super hero, discover the source of strange hallucinations in a 1920s speakeasy and escape from a sinking pirate ship. All these escape games are set within the interactive theatrical world of Clue Chase Laboratories, where your experience starts the moment you enter our lab, not just once you’re in the room.
Book your adventure today!
32ND STREET MANHATTAN ESCAPE ROOMS
MOONSHINE MADNESS
MOONSHINE MADNESS
1-10 PLAYERS
60 MINUTES
Moonshine Madness is our 1920s speakeasy themed escape room.
A mysterious drink served at the bar here has been causing some rather strange side-effects for anyone who imbibes it. In response to this, the speakeasy has been temporarily shuttered, and a team of expert drink investigators (you) have been put on the case.
You’ll need to comb through the speakeasy, from the bar itself to the inner rooms of the brewery in order to piece together the problematic concoction for yourselves. Better hurry though, prohibition is still in full effect and someone may have tipped off the cops…
This room is family friendly in theme and content – no actual drinks are served (sorry).
HOUDINI'S WORKSHOP
HOUDINI'S WORKSHOP
1-10 PLAYERS
60 MINUTES
Step into the workshop of the famed illusionist, Harry Houdini.
For the last several decades of his life Houdini dedicated himself to publicly debunking self proclaimed psychics or spiritualists. We believe he was doing this in the search for someone who he could not debunk – someone who had access to actual supernatural abilities.
It seems Houdini was successful in his search, and that he wrote their name down and stored it away in his workshop for safe keeping. Unfortunately, this discovery came just before Houdini’s untimely death.
We need you to break into his workshop, and find that name, lest this knowledge be lost to history forever. This room features unique effects and tricks created in cooperation with professional NYC magicians. A fun and exciting challenge for any age!
PIRATES OF THE BERMUDA TRIANGLE
PIRATES OF THE BERMUDA TRIANGLE
1-10 PLAYERS
60 MINUTES
The crew of The Hades’ Plunder has mutinied, locking their captain up below deck. Now they’re partying, and the ship is unmanned, on a collision course with dangerous underwater boulders.
We need you to board the ship, listen for any instructions from the captain, and then help to steer it safely to a nearby island.
Don’t take too long – we wouldn’t want the crew to stumble across uninvited guests on their ship…
GUARDIAN OF GOTHAM
GUARDIAN OF GOTHAM
1-10 PLAYERS
60 MINUTES
A rogue time traveler has been popping up all over an alternate reality Manhattan. They’ve been using their access to time travel to pose as a super hero, but they have started to misuse these powers for personal gain, and we need to stop them.
We will send you and your squad to a point in time where you can break into their secret lair. Once inside, we will need you to track down this so called “hero” and prevent them from enacting further violence upon the people of NYC.
Good luck.